mcN = "letter"; alphaSpeed = Math.floor((100 - alpha) / increments); xPosSpeed = Math.floor(xDis / increments); yPosSpeed = Math.floor(yDis / increments); xDis = increments * xPosSpeed; yDis = increments * yPosSpeed; xscaleSpeed = Math.floor(100 - xscale) / increments; yscaleSpeed = Math.floor(100 - yscale) / increments; aLetters = new Array(); for (i = 0; i< numChar; i++){ aLetters[i+0] = i; var letter = this[mcN +i]; letter._visible = false; letter.init = letterInit; letter.doEffect = effect; letter.number = i; } function letterInit(){ this._visible = true; this.step = 0; this.increments = this._parent.increments; this.speed = this._parent.speed; this._xscale = this._parent.xscale; this._yscale = this._parent.yscale; this._alpha = this._parent.alpha; this.alphaSpeed = this._parent.alphaSpeed; this.finalX = this._x; this.finalY = this._y; this._x = this._x + this._parent.xDis; this._y = this._y + this._parent.yDis; this.xPosSpeed = this._parent.xPosSpeed; this.yPosSpeed = this._parent.yPosSpeed; this.xscaleSpeed = this._parent.xscaleSpeed; this.yscaleSpeed = this._parent.yscaleSpeed; } function effect(){ this._xscale += this.xscaleSpeed; this._yscale += this.yscaleSpeed; this._alpha += this.alphaSpeed; this._x -= this.xPosSpeed; this._y -= this.yPosSpeed; this.step += 1; if (this.step >= this.increments){ this._xscale = 100; this._yscale = 100; this._alpha = 100; this._x = this.finalX; this._y = this.finalY; this.gotoAndStop("end"); } } function shuffle(){ return Math.floor(Math.random() * 3) -1; } if (random == 1){ aLetters.sort(shuffle); } if (reverse == 1){ aLetters.reverse(); }